The Majestic Labour - "Flag ship" of the eventual fleet of House Baccharus
The "first of many vessels" according to Master Baccharus, the Majestic Labour was originally a refinery vessel which was later converted into a pilgrim transport. How the family obtained the ship is veiled in the same mystery as the cause of the Master's exile, and depending on the day, time, master's mood and most recent drink, the tale he tells will vary. Suffice it to say that since obtaining the ship a number of "personal alterations" have been made.
Her crew numbers in the region of 20,000 and consists mostly of a "Kin-brotherhood" of bonded Voidsmen, fanatically loyal to the Master and who consider the ship in the same way as many would view their homeworld. In all likelihood they were resident upon the ship before the Master first received his Warrant.
The Master's connections and "passions" have led to a number of more unorthodox alterations to the ship. Firstly there are a number of cabins and decks configured especially to the needs of a variety of Xenos species. While this can be of benefit for hosting alien personages such "intimacy" with the abhorrent non-human is regarded as a sin my the more "mainstream" Imperial citizen and is often a source of some contention, even with the Clan-kin crew.
Secondly the Master has been able to aquire an enhanced alien defence grid, increasing the quality of the ship's defensive turrets and most astonishingly an alien "Ghost Field" generator. While this cannot be used at the same time as the vessel's Void shields it does confound the augur arrays of other vessels, allowing the Majestic Labour to evade many a pursuer. That said some say it's very presence onboard invites damnation upon the entire crew...
Another mystery surronding the ship is how the master was able to convince the ship's Magos to install and maintain all manner of Xenotech. Perhaps part of the answer lies in the magnificent observation dome that sits amidships on the vessel's spine. While arguably the most pleasent part of the ship for dirt dwelling visitors the grand vistas provided have frequently helped the crew to locate new opportunities for exploration and profit. Such activity seems to be relished by the ship's ancient machine spirit, the sensors and augurs seem far more responsive when underway on some endeavour or other but lethargic and sluggish when not.
The ship has retained it's ample cargo hold, which is of particular use on those rare occasions she is carrying legal cargo. Most of the ships general systems (life support, sensors, void shields & Gellar field etc) are standard for a transport of her size, but her engines are somewhat oversized, giving her a good dose of power and a bit more speed than a similar sized bulk transport. Her hull is armoured inside and out and or defence she bears a Voss configuration torpeado tube in the prow, capable of launching a salvo of two torpeados in quick usccession, suitable for defence against pirates and raiders (or naval customs ships and overly curious Inquisitors...).
Majestic Labour
JERICHO Class Pilgrim Vessel (Transport)
SHIELDS Single Void Shield
ARMOUR 13
HULL INTEGRITY 53
SPEED 4
TURRET RATING 3
MANOEUVRABILITY -9
DETECTION 5
SPACE AVAILABLE 45
SPACE Left Over 0
POWER AVAILABLE: 40
POWER USED 39
Weapon Capacity Prow, Port, Starboard
Skill Test Modifiers: Tech-Use Repair Ship/Emergency Repairs -10, CMD/Hit&Run (Def) 5, CMD/Boarding Action (Def) 5, Forbidden lore (Xenos) -10, Charm/Inquiry Tests w\Xenos in Ship's Xenos Habitat +10,
Crew Disposition: Fanatical
Crew Quality Competent (30)
Crew Max 100%
Morale Max 98%
Normal Operations (Morale)
Achievement Bonuses
Achievement Bonuses: Trade + 175 Explore + 50
Essential Components
Lathe Pattern, 2a Drive (Transport) , Strelov 1 Warp Engine (T,R,F) , Gellar Field, Commerce Bridge (T), M-1.r Life Sustainer (+1 Morale Loss) , Clan-Kin Quarters (All morale loss reduced by 1, minimum 1), M-100 Auger Array
Supplemental Components
Main Cargo Hold, Reinforced Interior Bulkheads, Armour Plating, Observation Dome, Micro Laser Defense Grid (Xenotech), Ghost Field (Xenotech) (Enemy is -20 to to hit, -30 w/lance; -30 on Hit&Run attacks), Xenos Habitats x1 (Hurts Morale),
Complications / Past Histories
Adventurous, Xenophilous
Weapons
Voss Pattern Torpedo Tubes (1) [Strength: 2, Damage:2d10+14, Crit Rating: 10, Range: 60] Location:PROW
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