With the events of sessions #12-13 and Darien's accidental enrolement within a Death Cult, and their likely continued involvement in the campaign, I decided we'd best have an established Elite Advancement scheme for any player who wanted to join.
The cult is one of many that have originated on the isolated feudal
world of Fervious (High Gothic: Vasenrule). It is connected to the Dairy
farmers but is not exclusive to them, nor is it the only death cult that is
connected to the Syndicate.
The cult is called "The Uniq" and, as far as most observers are aware
membership is open to any who can defeat, and kill, a current member in ritual
combat. The winner usurps the rank of the defeated member and thus this is also
the method of promotion within the sect. It appears that there are three ranks:
Chee-ken (rank & file member), Hum-phree (cell leader) and Ern-eee (high
master). Darien is currently, for all intents and purposes a Hum-phree.
Restrictions: Members of existing cults
or sects (priests, redemptionists, other death cultists, tech-priests etc)
cannot join and a prospective member must ritually defeat an existing member in
order to enter into the ranks of the cult.
Advance cost: 200xp
Effect: You gain the Secret Tongue
(Death Cult) (Int) skill, Melee Weapon Training (Primitive), Thrown Weapon
Training (Primitive) and access to the following Advances:
Advance
|
Type
|
Cost
|
Prerequisite
|
Chem-use(Int)
|
S
|
300
|
|
Cipher(Death
Cult)(Int)
|
S
|
200
|
|
Cipher(Death
Cult)(Int) +10
|
S
|
300
|
Cipher(Death
Cult)(Int)
|
Forbidden
Lore(Death Cult)(Int)
|
S
|
200
|
|
Forbidden
Lore(Death Cult)(Int) +10
|
S
|
200
|
Forbidden
Lore(Death Cult)(Int), Cult Rank: Hum-Phree
|
Forbidden
Lore(Death Cult)(Int) +20
|
S
|
200
|
Forbidden
Lore(Death Cult)(Int), Cult Rank: Ern-Eee
|
Intimidate(S)
|
S
|
300
|
|
Logic
(Int)
|
S
|
300
|
|
Secret
Tongue(Death Cult)(Int) +10
|
S
|
100
|
|
Secret
Tongue(Death Cult)(Int) +20
|
S
|
100
|
Secret
Tongue(Death Cult)(Int), Cult Rank: Hum-Phree
|
Blademaster
|
T
|
800
|
WS30,
Melee Weapon Training (any). Cult Rank: Hum-Phree
|
Disarm
|
T
|
500
|
|
Exotic
Weapon Training (Chain-sticks)
|
T
|
500
|
|
Lightning
Attack
|
T
|
800
|
Swift
Strike, Cult Rank: Ern-Eee
|
Quick
Draw
|
T
|
300
|
|
Sure
Strike
|
T
|
800
|
WS30.
Cult Rank: Hum-Phree
|
Swift
Strike
|
T
|
800
|
WS35,
Cult Rank: Hum-Phree
|
Special: The following items of
gear are of common availability to members of the cult:
Armour: Fervian Banded Armour
(Body, arms & legs, Primitive, AP3)
Weapons: Long-sabre ( Melee (two handed), 1d10+2R, Pen 2, Balanced, Primitive) Chain-Sticks (Melee, 1d10+1I, Pen 0, Fast, Toxic, Primitive), Throwing Stars (Thrown, 5m, S/-/-, 1dR, Pen 0, Primitive)
Gear: Caltrops (Dark Heresy: Inquisitor's Handbook pg 102), Powder bombs (Dark Heresy: Inquisitor's Handbook pg 103),
Weapons: Long-sabre ( Melee (two handed), 1d10+2R, Pen 2, Balanced, Primitive) Chain-Sticks (Melee, 1d10+1I, Pen 0, Fast, Toxic, Primitive), Throwing Stars (Thrown, 5m, S/-/-, 1dR, Pen 0, Primitive)
Gear: Caltrops (Dark Heresy: Inquisitor's Handbook pg 102), Powder bombs (Dark Heresy: Inquisitor's Handbook pg 103),
Interesting Elite Advance Scheme, though I'm not sure what the players really get out of it, as in, what are the benefits of beign part of this death cult?
ReplyDeleteThough for RPing purposes, highly appropriate. :D
The key advantage is that it can potentially it gives access to talents and skills earlier in the character's career than they would normally get them. The majority of the advances are background specific but if the players want to deal with these people it's best to know them and speak their language.
ReplyDelete