Tuesday, 16 October 2018

A lost session - Session #21

(This write up somehow never got published at the time but it was the last session of the original campaign. I present it here for completeness and future reference...)

Darien ended up taking the helm of the Bounty and after a few turns of supporting others Theata showed an aptitude for being the Master of Ordnance...  In a nutshell:
  • Lomar & Bastion sought permission to lead raiding teams aboard the Eldar vessel.  Darien granted it and they were successful in breaching the alien ship, spending most of the battle aboard wreaking havoc and sabotaging systems
  • They discover that the ship apparently has no living crew.  Darien orders a full Etheric scan and it's determined that this is a "Ghostship" a wraith cruiser manned only by the souls of dead eldar kept in the ship's "Infinity Matrix".  The only living crew will be a single Spirit Seer who communicates with the dead "crew". 
  • Darien's evasive manoeuvres kept the Eldar guns off target but scuppered any attempt to hit the xenos in return.  He managed to get behind the Eldar vessel and stayed there, away from its guns, for most of the battle
  • The Eldar could only shoot torpedoes at its rear but they crippled the 2nd of the Iconoclast destroyers (the first having already had its Warp drives destroyed - forming a mini tear in space & a navigational hazard... all before the Emperor's Bounty arrived) that were already engaged with the aliens
  • Lomar & Bastion make it to the ship's bridge and manage to blow a hole in it - depressurising it and potentially sucking the contents into the Void.  The Spirit seer apparently survives but locks down the bridge, evading their further wrath.
  • Theata tried to contact the destroyers but discovered that they professed to be Chaos worshipping raiders.  After the 2nd destroyer was crippled the remaining ship fled, leaving the Bounty to deal with the Eldar alone.
  • Darien keep finding messages, data and ship scans passed directly into his mind.  He doesn't know the source but he's not "wired into" the ship in any way.
  • A second salvo of torpedoes slammed into the Bounty doing significant hull damage but leaving the systems, crew and moral relatively intact.
  • Mord spends most of the battle aiding the ship's machine spirit to assist with manoeuvres or scanning as appropriate but turns his hand to leading repair teams after the 2nd torpedo salvo.
  • Return fire, coupled with the continued destruction wrought by Lomar & Bastion's raiders crippled the ship.  The Raiders disembarked and a final salvo from "Gunner Theata" caused critical hit's throughout, leaving the cruiser a wreck in space.
  • The Majestic Labour still hasn't arrived in system.
  • The only stellar body in close range is a barren, airless world.  Theata conducts a series of navigational scans and, with the help of Trumpy & the librarium he can identify a single  complex on the surface, the runes and sigils mark it as connected to the Eldar Craftword Kaelor.


Friday, 12 October 2018

A new crew

So we have the beginnings of our Wrath & Glory "Warband":
  • Artemis Callaghan - an ex-enforcer turned Bounty Hunter (Desperado archetype) who crossed paths with Rahip Lomar, the Rogue Trader's Master-at-Arms.  He impressed the old wardog enough to be put on a retainer by the Dynasty. 
  • Lilith - A Hive Slum ganger with a knack for "acquisitions". She was caught trying to steal from the vaults aboard the Emperor's Bounty and negotiated her release (and subsequent employment by the Dynasty) by stealing from her then-employer.  Long before joining the crew she and Artemis crossed paths on opposite sides of the law.  
  • Tyrest Anibus - A tech-Priest from Stygies VIII who is searching for a final component to prove his grand discovery...he has signed on with the crew as he sees their mission as conducive to his own (He is also has the highest Fellowship in the group....the party "Face" is a Cog-Priest....) 
  • Ecthelion - An Aeldari Rangers of the Kaeldor Craftworld. Ecthelion appears and disappears at a whim, following the fickle fates that draw and command him and the secretive ploys and plans of his people.  Whatever his deeper motives the crew do know that he acts as guide, protector and chaperone for the mysterious Warlock...
  • Illiyan - A dark and brooding psyker, the warlock was forced or convinced to leave his home Craftworld of Kaeldor due to tragic and troubling events, the specifics of which he has not disclosed to the Mon-Keigh he now travels with. The two Aeldari are recent allies but the connection between the Dynasty and their Craftworld goes somewhat deeper...
There's possibly a couple more characters to add to that mix but more on those in future posts...

Saturday, 22 September 2018

Prelude


With a grinding of gears and squeal which, had his audio bafflers not auto-compensated, would have set the teeth he no longer owned on edge, the enormous ceramite and iconite door before Wyndame worked its way open. The visible mechanism was typical of designs of the Adeptus Mechanicus; great chromed and bronzed cogs and leavers spinning and hinging in overly theatrical movements, functionally opening the gateway to the inner sanctum but also impressing all witnesses with the glory of the Machine God and his works.
If Wyndame still had the capacity to sneer he would.

Smoke billowed out of the grand chamber beyond the doorway, clinging to the wrought steel deck plates. Wyndame was alone on the walkway, as the Master always wished it. He shuffled forward, away from the harsh fluorescence of the deck lights on their midday cycle and into the gloom of the room before him. Nasal filters immediately compensated for the copious smoke and incense. Analysis data scrolled across Wyndame’s eye implant HUD generating an audible tut from beneath his hood. A heady mix of opiates and “enhancers” today.  That meant the Master would be in one of his “moods”.

As the Master’s Seneschal Wyndame was his right hand; acting as major domo, counsellor, facilitator, administrator, accountant and ambassador. Over the years the Master had become increasingly reclusive and engaged within his studies leaving more and more matters in Wyndame’s manipulator appendages. That, however, was acceptable. The Seneschal was conditioned to obey and to serve as he had for decades before then but obedience still permitted a sense of resignation to one’s fate, occasional frustration at weakness  or illogical behaviours and frequent recognition of open folly. Especially when it came to the MasterMaster and his fanciful notions.

The doors to the chamber ground closed, their immense size making a grand and impressive clang as they met and sealed in place.  Impressive for the first few dozen times, perhaps, but to the jaded figure who now slowly approached the central dais they had long since lost all gravitas.

With his image intensifying optics compensating for the smoke and vapour from the brass incense burners and braziers that surrounded the centre of this vast room Wyndame could see the Master was furtively scribbling. To the left a dictation servitor was desperately trying to right itself after seemingly having been knocked down from the dais. It’s typography limbs singularly inefficient at any task other than transcription.

The Seneschal made two vocalisations in an approximation of coughs.  The Master continued his manic activity.
“M’lud?” Wyndame finally spoke. Still no obvious recognition. With a visible shrug (had there been any witnesses paying him attention) Wyndame started to drag himself up the steps of the dais but stopped suddenly as the master sat bolt upright and then whipped around to face him. The Seneschal was stuck by the fact that the Master looked more composed and in command of his faculties than he had seen him for a very long time.  “Oh dear” was his immediate thought.

Wordlessly, the Master slowly stood. Using his baroque style, bionic arm with golden filigree to dust crumbs and specks from his velvet breaches, he picked a dainty kerchief from the baroque style writing desk with golden filigree and started, in vain, to try to slowly wipe the ink stains from his still-human hand.

Wyndame remained paused. His augmented subprocessors hastily checked for viable response options but every behaviour selection previously utilized in engagements with the Master was evaluated to now carry disproportionate risk.  Silence to, for as long as this had now been, carried with it similar risk. A further audio output was increasingly necessary.

“M’lud, why are you troubling yourself so? Was the servitor malfunctioning?”
The Master’s gaze was still fixed on Wyndame.
He spoke. “Too slow.” He placed the ineffective and now only slightly ink stained cloth back on the desk.

“But Master that has never been an issue before.  It represents a significantly valuable model in terms of invested Thrones and was always satisfactory until now. Would you like the Magos to…”?
“No. Enough. Too slow now. Too much to do, too much to say.  It couldn’t keep up you see.  Was just in the way so I had to get it out of the way and do it myself, do you see? Things are happening, things are changing and it’s all becoming important again, do you see?”

Oh dear, oh dear.  Thought Wyndame. That’s it then, the years of wandering around and exploring, monitoring and measuring are done. His behavioural buffers and conditioning routines were suddenly under more pressure than they had been for some time.

"Why are you here though? Did I send for you?”
“Yes, Master, well no Master, not specifically.” Do you see what you have done? Wynadme thought, you are making me flustered.  I am never flustered. This is your doing.
“Out with it Wyndame, this isn’t like you.”
No, it wasn’t.
“Master, you wished for me to tell you when the probes and survey data was received.”
“Did I?” Oh dear…there was a gleam in the eye there, an almost perceived smile. He knows, by the Throne of Mankind, he knows, but I don’t know how.
“Have you seen the data Master?”
“No.  But you know I know what it says.”
“Master?”
“I was right, wasn’t I? My visions were correct.  I have seen it”
“Well Master, there is much to be confirmed and the data is only the preliminary scans. There is a significant margin of error, especially at this distance.”
“But? Say it”
“Say what, m’lud?” Wyndame was increasingly the furtive one now.
“Tell me how correct I was.  What have we found.”
The Seneschal fell back on what was safe, what was secure, what was reliable.  He started to recite the precis report summary in a monotone;
“At 249 days Standard 101.M42 a rogue asteroid with a mean diameter of 423 clicks, entered the current system at a speed of…”
“No!” the Master interrupted. “What IS it? What does it look like?”
“M’lud…” Wyndame was back to his usual, vocoder tinged voice.  He hated this. “…it looked a lot like a head.”
“Whose head?”
“Well, Master that data is subjective and..”
“Whose?”
“Some might liken it to a facsimile of the likness given to approximations of the mortal visage of the individual recognised within the Imperium of Mankind as his holiness the God-Emperor...”
“Told you.” The Master, a beaming smile on his face and exuding an enormous sense of victory and self-satisfaction, sat back down in his desk chair with a lump. “And now it begins… Again. Not that it ever really ended. "

“M’ud?”
With a sudden burst he was on his feet again and with a dramatic flourish he pointed up to the ceiling and the huge vista view ports that gave an unparalleled view of the stars, and the rip in reality that tore through them.
“Set sail man! All engines to full! And gather our chosen ones…you have a job for them…”

Tuesday, 18 September 2018

The return...

It is the year 101.M42...the Imperium of man is still coming to terms with being rent in twain by the Cicatrix Maledictum, the Great Rift; a chain of Warpstorms that have divided the galaxy into two. In the aptly named "Dark Imperium, beyond the light of the Astronomican, Ultramarines Patriarch and Lord Commander of the dominions of mankind, Roboute Guilliman summoned many notable houses and dynasties of Rogue Traders.  He has sought the aid of these, often maligned and outcast agents of the Imperium to scour the Dark Imperium for new worlds to colonise, new resources to replenish that lost in the recent and very damaging Plague Wars, and to find any assets, hidden technology or wonders that may offer hope to an isolated and endangered humanity...

One such dynasty was House Baccharus...or at least it's scion, Darien Erronius.

Erronius is never seen in public these days and never leaves his vessel; the ancient Adeptus Mechanicus Lathe class cruiser "The Emperor's Bounty". He is considered eccentric at best and as blatantly heretical at worst, but he has a reputation for searching for and rediscovering lost "wonders".  He has frequently disappeared from known space for decades at a time returning with  some remarkable finds, but frequently far less crew...

Regardless of the suspicion that many Imperial Agents may have of him, Guilliman is pragmatic and not averse to allying with "enemies" of the Imperium if he feels it benefits his plans or humanity as a whole. Therefore he dispatches Erronius with his blessing and the promise of support and great rewards, if he is successful.

Never an orthodox commander, Darien collects a crew of varied and disparate individuals, usually indirectly (none will ever have met him in person) many of whom may be of questionable character or conventional "worth" but are now bound together in his service and sets sail for the unknown reaches of space where the Emperor's Light barely shines...

Wednesday, 30 May 2012

Running out of order - Session #19

Most of our players couldn't make this session (holidays and some movie or other called "Avengers" was released - pah - I'd gone on the first weekend...*I* didn't disrupt the game... ;) ) so we decided to play a "flashback" set during the ten days of Warp travel between Footfall and the rendezvous with the alien Stryxis at the end of the last game.
We got to "peep behind the veil" at what Mord does to keep the ship running.  Prior to the Warp jump there was a suspected problem with the Gellar field and due to it's importance Mord went to investigate personally (with a coterie of priests and servitors).  Everything checked out OK but we got to see how Mord "relates" to his underlings.  Personally I'm glad he's not my boss..... And we also took the chance to think about how Mord relates to the Machine god, especially as he is delving into areas of research and technology that other tech-priests might consider heretical....

After translation into the Warp Mord decides to have his form further enhanced and sorted the aquisition of a second mechendendrite - this time a heavy lifting servo-arm (see Dark Heresy: Ascension). During the procedure a subordinate tech-priest, Thom-Alpha-5, comes to Mord to advise that there has been a problem with some of the salvage they brought on board from Footfall (to breakdown and use for raw materials & parts); life signs have been detected within.

Mord heads to the cargo bay (with entourage) to examine the issue: the salvage is apparently a section of the outer hull of an Imperial vessel, about the size of a modern day tower block. Mord orders further auspex sweeps and summons Lomar to help as it's more his area of expertise.  Lomar arrives with a squad of armsmen and calls in some voidsmen to try to shed some light on what sort of ship it may have come from.  Its hard to tell as its such a small section and imperial ships can be pretty generic (coming from similar Standard Template Constructs) but it's certainly Imperial in origin and either from a Warp capable tranport or a non-warp "system" ship. There are no identifiable markings.

The tech-priests indicate that there are multiple life signs aboard but the ship segment has no power.  Mord and Lomar lock down the cargo bay, remove all non-essential staff and take a combined squad of tech-priests and armsmen into the wreck to investigate. Sending "Scully" (Mord's Servo-skull familiar) forwards where possible they scout out the hull, going deeper and deeper within.  Mord occasionally has to exercise his new Servo-arm to rip open sections of bulkhead to progress through the darkness.  The only light is that which they have brought in and the party are moving slowly in a staggered line.

Suddenly a shriek cuts the air from the back of the party (the poor guy playing Mord practically jumped out of his skin and had a "bit of a turn"...) - I made the players make Fear checks that they both failed.  "Something" with a blade or sharp claws had taken down one of the tech-priests at the back of the group. Very shaken, Lomar & Mord order the team to group up and send Scully ahead, above them into a access tube.  He soon reports back that a growing number of life signs are rapidly heading their way, from all directions....

A horde of Ghiliam (twisted "once humans" and mutants who infest the crawl spaces and hulls of ships like vermin.  See Dark Heresy: The Inquisitor's Handbook for details) swarm at the group from all dierctions and combat is joined.  Mord overcomes his fear and starts crushing the creatures around him with his Servo-arm while fending others off with his shock-staff.  Lomar relies on his trusted Ripper pistol to dispatch a number but can't shake his fears. The tech-priests and armsmen fend off a number too (the armsmans' shotguns making quick work of many of them) but a few crew are lost in the battle.  After a while the effective, if manic, defense breaks the horde and they flee back into the bowels of the wreckage. Thom-Alpha-5 reports from outside the vessel that as they have now identified the Ghiliam he has detected a single, static life sign different to all the rest.  The Explorers decide to investigate further but Lomar calls in a second squad of armsmen to follow them in and mke sure they aren't ambushed again.

The climb up the wreck is slow and arduous but the team are not bothered by further Ghiliam. Eventually they reach the room containing the unique life sign.  The place appears to be the Ghiliam's "nest" and is a fetid, dirty pit of a place.  Scattered with rags, mess, excrement, scrap and the remains of other, weaker Ghiliam (the canabalistic mtuants are their own main food source) the scene is pretty horrific - once again we called for Fear tests and Mord failed pretty famously, becoming paranoid and very jumpy for the rest of the voyage.

In the centre of the room is some form of large, oopen-topped, casket or crate, set on a plinth or table of some sort.  The Ghilliam appear to have decorated it as some form of rudimentary shrine.  Scrimshawing sigils and messages in their dark, corrupt, tongue and festoning it with trinkets and "offerings".  Lomar approaches and, pistol in hand, peers inside.  Laid within is the body of a Space Marine, one of the holy avengers of the Emperor; the Adeptus Astartes.  He is clad in battle damaged red and black power armour and bears a bolt pistol, chainsword and combat shotgun.  Lomar summons Mord who investigates the armour, identifying that the Marine within is alive but in self-induced suspended animation, his suit is still powered and has integrity, but is battle damaged (as noted by Lomar) and has been rebuilt or repaired from salvaged parts. The explorers arrange for him to be removed in secret and secured in one of Mord's chambers while some medicae staff can attempt to resucitate him, while Lomar's teams continue to purge the remains of the Ghiliam.

Some time passes and Mord & Lomar agree that they ought to advise Darien of their "find" and he is enthused with the prospect of meeting one of the god-emperor's "sons" in person.  They head to the chamber to find the 8ft tall marine, now stripped of his armour, awake and crushing the indpipe of one of the medicae who revived him.... Darien and Mord talk him down, whilst an orderly manages to get a sedative into him (should have knocked out a bull elephant but it just makes him a little sleepy).  He is Brother Sebastion "Bastion" Khaine of the Angels Sanguine and he tells Darien, Mord & Lomar that they may be permitted to transport him...

Tuesday, 29 May 2012

A brief layover in Port Wander then off to Footfall in a new (old) ship (sessions #17 & 18)

Whilst en route to Port Wander Darien takes a break from his reading of the Red Book of the Haxtus to discuss the captaincy of the Penance of Iocanthos with Scythia.  They agree to keep the death of Cobolt under wraps for now and promote Killroy, the first officer, to the role.

Upon their arrival in port Mord slips off to deliver his package.  The gentleman he meets scans the item and is aware that he investigated it but doesn't seem to concerned.  He asks Mord why a Tech priest would not report or act on something so apparently heretical?   Mord replies that he is only concerned with technology not the strictures or rules of the priesthood.  The man shows him out but anticipates that they will meet again...

Ramirez meets Darien and Theata while Lomar goes off to check how his "work crews" got on.
The "work crews" as we cme to refer to them were an idea suggested by Lomar's player after they had left Port Wander but it was too cool to ignore so we retroactively added it in as a Background Endeavour (see Rogue Trader: into the Storm for rules on how to run background endeavours).

In the player's own words: Lomar is specifically qualified to help hunt down dangerous creatures. As he lacks some of the relevant skills, and because the creatures in question are well above the ability of one man alone, he must do this sort of work with teams. Lomar is planning on taking one of these teams to scout out the Emperors Bounty. Workers have been on there for months and Lomar is going to search out for any remainng mutants onboard. I expect many may have been taken out as part of the refurb, but just in case Lomar will take a team of professionals to assess the scale of the mutant presence. Once he has an understanding of their number and strength he will make a decision in each case whether to leave the mutant alone or to capture them. Captured mutants of a worthwhile value will be given options to either serve the family, or to be dropped off at one of the planets the Baccharus family now own which included mutant numbers. Bacchus has superb storage facilities on baord but that vessel is away. Highly valuable psykers are the prime target, and Lomar is very qualified to deal with them. If any can be found then then will be given employment opportunities to serve in the house and to have a better life than the one they currently have laid out before them. The Emperors Bounty will be purged as much as is possible and the mutant hordes within either captured, shipped off, permanently removed or offered a way out in employment.

Back at the mansion Ramirez Connery, the bondsman who runs things for them at Port Wander, updates them on events:
  • Lomar's teams were a success and a number of twists and dregs were routed out.  Some were known felons who were turned in for bounties, some paid passage to be smuggled out of the system and others have entered service with the House, including a small cadre of unsanctioned psykers and Wyrds
  • Schofield, Darrien's sister has passed through on her way to the Majestic Labour
  • Ramirez has recieved word that Darien is to take command of the Emperor's Bounty, appoint a command crew and set sail to meet up with Baccharus and the Majestc Labour at Footfall
Theata finds new orders from his House; they have have arranged a new commission for him - he is to be the primary Warp Guide on a newly commissioned vessel: the Emperor's Bounty....Theata spins it to Darien that he will insist to his House that he acts as Warp guide, if he wants him and will demand the station if need be.

Over the next few days Darien makes various arrangements to form his officer cadre:
  • He asks Scythia to be his High Factorum - she is shocked and honoured and accepts.  The ex-Administratum adept she had suggested for the role will become the Ship's Purser instead.
  • Deatrix accosts Darrien and demands to be the Choir Master he agrees at once and she stomps off, content.
  • Darien offers Lomar the role of Master-at-arms, he is unsure but says he will always do what the House requires of him, but it is for Baccharus to say as he is sworn in service to him.
  • The Death Cultist Que'toh is appointed as "Master of Whispers"
  • When Mord returns from surgery to replace his flesh arms with two new good quality bionics, Darien asks him to take on the role of Enginseer Prime, which he accepts
  • Darien officially appoints Killroy as the master of the Penance of Iocanthos and it begins it's new "milk run" from Port Wander to Fervious.
The Emporer's Bounty gets underway.  As they leave Darien is approached by Father Aubray, the Ship's Confessor (as an ex-mechanicus monitor cruiser the shrine to the Emperor is comparatively small and is staffed by a small group of minor clergy, Frater Militia and Mendicant monks).  Aubray is a practical and pragmatic man who still wears his old Guard fatigues (after having "found his faith in the field" and serving as a Confessor to his fellow infantrymen).  He asks if he can say a benediction over the vessel as they set forth and Darien agrees. Later they share a drink and the Father fills Darien in a little about his past and the Eccelsiarchy contingent aboard.

Theata discovers that one of the subordinate Navigators aboard is his "betrothed" a corpulant female navigator by the name of Lucretia Xan'tai.  She seems to be perpetually bored and has a harem of young human males.

Theata takes the ship to Footfall in a quarter of the time expected but on route the crew is shaken by the appearance of "ghost ships" around them.  Darien shows his command mettle by calming the situation and the rest of the voyage is uneventful.

When they arrive at Footfall they are hailed by the Majestic Labour and Darien takes a shuttlecraft across to the "flagship". There is no official welcome and the ship seems to just be "business as usual".  Darien and his entourage head to the bridge where they find Klyto.  Surprisingly he shows what passes for respect towards Darien and indicates that his father & sister are ensconced in Baccharus' dining hall.  The Explorers head there.  A debauched "regency" style banquet is in full swing and it appears that Schofield has brought a coterie of sycophantic hangers on with her (or picked some up en route).

Schofield is giggly, girly and very much a daddy's girl. It appears that she is pandering to his worst excesses and  Baccahrus constantly interrupts Darien to tell him some other trivial anecdote about something his daughter has done. His plan, possibly suggested by Schofield, is that Darien will remain in command of the Emperor's Bounty while she, as heir, stays near "daddy-kins" on the Majestic Labour. They will travel together as a flotilla - Darien refers to his father as the "Lord-Admiral" which he appears to approve of highly.

Baccahrus gives his tacit approval for Lomar to be instated as Darien's Master-at-arms, if for no other reason than it gives the Lord-Admiral someone he trusts aboard his son's vessel.

The Lord-Admiral has a new scheme - they will soon leave Footfall to rendeavous with some aquaintances of his who may have details of an opportunity that they will trade with the House. But before they leave port Baccahrus wants thenm to negotiate some contacts that will help sell on/exploit/fence whatever the opportunity is...

The Explorers assess their options for who to approach.  They figure they could seek a deal with one or more of:
  • House Krin (see Dark Heresy Main rule book and Rogue Trader: Edge of the Abyss) - a mercantile noble house
  • The Beast House (see Dark Heresy: Disciples of the dark gods) - illicit traders of Xenos creatures with previous connections to House Baccahrus
  • The Kasaballica (see Dark Heresy: Book of Judgement and Rogue Trader Edge of the Abyss and Hostile Aquisitions) - Calixian crime syndicate and significant player in the Cold Trade
  • The Logicians (see Dark Heresy: Disciples of the dark gods) - Tech heretics with connections to Mord
They decide to approach House Krin and negotiations eventually bear fruit.  However the representative they speak with, Quaestor Papyrus, insists on accompanying them on their endeavour (along with entourage) to "protect his investment".
Meanwhile Lomar has been called away to an emergeancy on the Majestic Labour; one of the beasts has escaped.  He drags Mord along (although he offers frequent protests) and they organise a search of the ship.  Due to his role as Twist catcher, Dungoof makes a reappearance and joins the serach teams. The creature is the Lord-Admiral's favourite Ambull (see Dark Heresy: Creatures Anathema), a female named Jordan. Dungoof and Lomar eventually corner it but are interrupted by a dark, armoured and winged humanoid shape. The new assailant attacks them and the Ambull and they retaliate but the armoured figure escapes.  The Ambull is however, safely recaptured. And when told the news the captain did exclaim (to graons and laughter "Jordan's Alive!" ;) (gotta love Brian Blessed....)

The flotilla translates to into the Warp and emerges, some ten days (ship time) later to meet the Lord-Admiral's contacts; a Stryxis caravan...

Expect the unexpected - Que'toh

After the introduction of the Fervian Death Cult Theata's player came up with, what I considered to be, a fun idea.

Darien was very aware that to rise in ranks in the cult a member had to fight and defeat a higher ranking member, and as a "Hum-phree" he was essentially a target for all the lower ranked "Chee-kens" on board the ship - especially as Scythia, in her wisdom had agreed with the Fervians that they would supply additional manpower to help crew the recomissioned Emperor's Bounty...Thus Darien had taken to wearing his fine looking, blue enameled, carapace armour at all times and is prone to jumping at shadows.
With this in mind Theata's player was reminded of the original Pink Panther movies and Clouseau's butler/manservant Kato. Thus came the concept of Que'toh.  Darien was almost constantly accompanied by two "faceless" masked Death Cultists - what if one was a player character? What if Darien's player didn't know, until such time as he lept out and attacked his master "for practise"?

So we rolled up a Dark Heresy Assassin and dropped him into the campaign. His initail "surprise attack" caused shock, groans and honest laughs. Essentially he is an alternate character for Theata's player (much like Dungoof and Mord) and mostly played for comic relief but he has been given the role of "Master of Whispers" aboard the Emperor's Bounty if only to keep him occupied and out of Darien's hair.....