Showing posts with label Player Characters. Show all posts
Showing posts with label Player Characters. Show all posts

Friday, 4 January 2019

Ecthelion's Encounter

“The ship was, of course, a weapon of war but at that time I did not know of the true and secret purpose of the craft and its crew. Since then my understanding has grown a little as over the years I have been able to piece together a few fragments of evidence from others.

Her name was Idrythiss; “The Firebrand”, and I thought her exquisitely beautiful. She seemed to me to have been formed out of the very fabric of the air itself; wonderful long sinewy lines that seemed to fit together seamlessly as though she had been literally poured from the mind of her creator. Like the rest of the crew, my admittance to the ship had been based solely on the position my family held within our Craftworld society. To be a part of The Firebrand meant something to the crew, even if we were completely forbidden to discuss what it was we were doing. I didn't truly understand that at the time, especially since it appeared to me as though we were not doing anything different to any other crew. But I had been well drilled by our teachers not to discuss matters in case even the lesser known titbit of information held some importance that our people wanted kept safe, and so I did my duty, even if I didn't yet understand what it was.

Eventually of course that would change. I was a member of the crew for general duties, but my primary role on board was to act as a member of The Hands of Kurnous. There were ten of us in total and I was the youngest by far. The Five of the Right Hand (that was my team) were the kill team; marksmen who were expected to remove sentries, guards or persons of specific interest. The Five of the Left Hand were the intrusion team. It was they who crawled into the bowels of Imperial compounds or would fly into the wreck of a crashed Dark Eldar vessel. You might assume that the Left Hand had the harder task but in reality our work was just as risky. It was as essential for us to secure an area first, and to remain unnoticed, and we had to use all the means at our disposal to lure and entice security to positions where we could clinically butcher them. Together The Left Hand and The Right Hand worked tirelessly and without outside recognition. It was careful work, but essential to the success of our wider mission. Our hunt.

It was on my last mission for The Firebrand that some of what this hidden purpose entailed became clear to me. It seemed like any normal day aboard ship until the vessel came to an abrupt stop. After protracted moments of silence a slight commotion appeared to be spreading through the ship. We were no longer sailing alone. We were now part of a host. A great host at that. I had never seen so many Aeldari craft assembled together. Something extraordinary was about to happen.

The battle was fierce. I had never witnessed anything like it in all my young years. It was unforgiving and lethal work, but our people were set to it and seemed committed to the kill. As a smaller and lighter vessel The Firebrand was kept back from the main vanguard, left to focus on the periphery of the action. Suddenly, and without explanation we became aware that we were travelling again; only this time away from the conflict.

None dared to speak. Our Captain remained intensely focussed and the main crew clearly had a plan in mind. We sensed that our removal from the battle was deliberate, but we had no idea why that might be. After an hour the Captain gave instructions that we were to set to silent running.

We brushed through space like shadow across a dark pool. No living soul witnessed The Firebrand easing itself gently to a position just above an innocuous looking moon. The crew all held their breath, waiting for instructions. When the call for The Hands came, I was not entirely sure whether to be pleased or not. I felt the excitement, for sure; but there was a degree of anticipation in the air that I did not like.

When our Wave Serpent finally touched down the landing doors were opened, and the orders were given, “Right Hand determine a safe location for us to receive visitors, Left Hand secure the inner perimeter.” As we jumped out the grav engines screamed, lifting the vehicle back up off the moon surface as it headed back towards The Firebrand. All was silent.

The moon was mostly rock but did contain a thin atmosphere. After some time surveying the scene I found the ideal location myself; a plateau of rock that was only overlooked by a section of cliff that I felt we could hold ourselves. I passed back my findings and the team leaders agreed.

An hour later I was squatting down on the rock floor overlooking the plateau. Around me I could just about make out the shape of my fellow team mates, sat in their own positions, perfectly hidden against the rockface by their chameleoline cloaks. After sometime a call came in from The Firebrand that three vessels were approaching, two of them were Mon-Keigh ships. We were told to hold position whilst a Wave Serpent brought another group from The Firebrand. This time when they landed someone stepped out of the craft that I was not expecting. In fact I had had no idea they were ever on our ship at all. It was a Farseer, accompanied on either side by some of our finest warriors. Immediately I could hear the raised voices of my comrades in my mind, calling out questions about what we were doing. Having one of the great out in the open like this was terrifying. He stepped out on to the plateau as the Mon-Keigh ships we were expecting landed nearby. “Watch them closely” came an unnecessary reminder.

The nearest Mon-Keigh craft to my position had the sigils of one of their military factions, one of the giant malformed Mon-Keigh. I gripped my rifle closely and watched as the landing doors of the craft were thrown open. Out strode two of those hideous creatures, centred by one who seemed adorned with special paraphernalia. I looked at him carefully, the splendour of his armaments and the signs upon his armour and I shared this with my team. “Inquisitor...” came back the hushed response; “A Mon-Keigh witch”

The other Mon-Keigh ship opened its landing doors at the same time and a metallic shape scuttled its way across the platform and down out on to the moon’s surface. It was similarly followed by other such loathsome creatures. I called out to my team as to what I was witnessing and one of my brothers informed me that this was yet another abomination of the Mon-Keigh, one of those who cut the flesh from their bodies and sang to machines. How these Mon-Keigh misshaped themselves reminded me only too strongly of the terrors of our ancient and more terrifying enemy. It seemed to me that they were closely aligned.

Our Farseer met with these two leaders and I watched intently, awestruck by what was happening when suddenly I became aware of several shapes moving boldly into the meeting place. They were wheeling, springing from place to place and I could hear bold laughter in the corners of my mind. Harlequin...

What devilry had brought these factions together to so desolate a place, when not so far away Aeldari and Mon-Keigh were slaughtering each other in a brutal combat.

I was told to refocus my attention away from the congregation and instead to keep my gaze outwards. Being an obedient servant, that is what I did. For an hour those leaders sat in debate over matters I would never learn of. For one hour my team sat in our position whilst all I could think of was the wonder and the fear of what terrible force had driven such sides together to face one another like this.
When the attack came we were prepared. A long-range projectile was struck down before it met the moon, and several others were likewise rebutted by Mon-Keigh ships. It seemed perhaps that our old enemy was actively hunting for us all along They were great in number and as the weapons of our foes rained down upon us we broke cover and ran to protect our leaders. Suddenly, the ground around me exploded upwards and I was thrown into the air and then down hard upon the ground and remembered nothing more.

When I finally awoke, all was silent. My body ached but I was not injured, and more importantly I was no longer on that moon. I appeared to be an a narrow webway route, roughly the size of two of my people abreast. I was laying on the ground, carefully placed with my weapons just by my side. I managed to catch sight of one more thing before I blacked out again. Just where the webway turned several hundred paces ahead stood one lone Harlequin. The mask of that brother grinned back at me. I tried to sit up and ask for help but that was when my sense failed me again. I was now completely alone.

Tuesday, 30 October 2018

Did we forget to mention....

I mentioned in the previous post about the "new crew" that there might be a couple more to add to the list. Observant readers will have noticed one of these popping up in the latest session write up, so here's a bit more detail about our resident Adeptus Astartes:

  • Brother Lycastus - A Tactical Marine and Battle Brother of the Salamanders Chapter. Lycastus is a Flamer specialist who has served his chapter for many years. A veteran of Guilliman's Indomitus Crusade, Lycastus is used to working with a variety of assets and units but seems to chafe a little over House Baccharus' open association with Xenos. Exactly why he, and he alone, travels with the Rogue Trader is veiled in mystery but it may be connected to the single finger of a power glove that he carries with him...

Friday, 12 October 2018

A new crew

So we have the beginnings of our Wrath & Glory "Warband":
  • Artemis Callaghan - an ex-enforcer turned Bounty Hunter (Desperado archetype) who crossed paths with Rahip Lomar, the Rogue Trader's Master-at-Arms.  He impressed the old wardog enough to be put on a retainer by the Dynasty. 
  • Lilith - A Hive Slum ganger with a knack for "acquisitions". She was caught trying to steal from the vaults aboard the Emperor's Bounty and negotiated her release (and subsequent employment by the Dynasty) by stealing from her then-employer.  Long before joining the crew she and Artemis crossed paths on opposite sides of the law.  
  • Tyrest Anibus - A tech-Priest from Stygies VIII who is searching for a final component to prove his grand discovery...he has signed on with the crew as he sees their mission as conducive to his own (He is also has the highest Fellowship in the group....the party "Face" is a Cog-Priest....) 
  • Ecthelion - An Aeldari Rangers of the Kaeldor Craftworld. Ecthelion appears and disappears at a whim, following the fickle fates that draw and command him and the secretive ploys and plans of his people.  Whatever his deeper motives the crew do know that he acts as guide, protector and chaperone for the mysterious Warlock...
  • Illiyan - A dark and brooding psyker, the warlock was forced or convinced to leave his home Craftworld of Kaeldor due to tragic and troubling events, the specifics of which he has not disclosed to the Mon-Keigh he now travels with. The two Aeldari are recent allies but the connection between the Dynasty and their Craftworld goes somewhat deeper...
There's possibly a couple more characters to add to that mix but more on those in future posts...

Tuesday, 29 May 2012

Expect the unexpected - Que'toh

After the introduction of the Fervian Death Cult Theata's player came up with, what I considered to be, a fun idea.

Darien was very aware that to rise in ranks in the cult a member had to fight and defeat a higher ranking member, and as a "Hum-phree" he was essentially a target for all the lower ranked "Chee-kens" on board the ship - especially as Scythia, in her wisdom had agreed with the Fervians that they would supply additional manpower to help crew the recomissioned Emperor's Bounty...Thus Darien had taken to wearing his fine looking, blue enameled, carapace armour at all times and is prone to jumping at shadows.
With this in mind Theata's player was reminded of the original Pink Panther movies and Clouseau's butler/manservant Kato. Thus came the concept of Que'toh.  Darien was almost constantly accompanied by two "faceless" masked Death Cultists - what if one was a player character? What if Darien's player didn't know, until such time as he lept out and attacked his master "for practise"?

So we rolled up a Dark Heresy Assassin and dropped him into the campaign. His initail "surprise attack" caused shock, groans and honest laughs. Essentially he is an alternate character for Theata's player (much like Dungoof and Mord) and mostly played for comic relief but he has been given the role of "Master of Whispers" aboard the Emperor's Bounty if only to keep him occupied and out of Darien's hair.....

Friday, 25 May 2012

The changes in Darien

Due to the amount of Insanity points Darien gained during his excursion to the Dark sun and the horrific turn of events, culminating in the death of Vyn I ruled that Darien qualified for one of the elite advances mentioned in "Into the Storm" - "Glimpse from Beyond".  Essentially for 400xp and either 2d10 Insanity or Corruption he gained a unique trait; "Unholy Insight", and access to an extra advance table full of skills and talents relating to forbidden lores and the effects of his "madness" - i.e. psychological Talents like Paranoia & Frenzy.

Cue cryptic whispering, gibbering, and fascination with the unholy xenos and warp. 

The elite advance is tied to a direct event where the character witnesses the "beyond" and thus became unhinged (in this case the alien Yu'vath pictograms that decorated the walls of the maze).  Essentially from this point on Darien has glimpsed “the truth”, in a Cthulhu-mythos sort of sense – safe preconceptions have been stripped away, and what is left is not what was there before. From this point there has been lots of mutterings and scribbling in pads and on data slates as he tries to explain what he has seen and document or reproduce the images. From a meta perspective the player is working towards earning "From Beyond" as he sees that representing the final acceptance of these revelations, and a switch to an alien mindset. 

This should be fun to watch as the defacto leader of our little gang slowly descends to madness...who will he take with him?

Expanding the cast part 1

The second story saw some changes to our regular cast of characters.
First off the chap playing Dungoof felt that he couldn't see a long term future in playing an Ork. Essentially he felt that he couldn't be consistantly "orky" enough and felt restricted in social situations (particularly as we play a very social and interaction heavy game). However the character concept, and the fact that he's a significant character on board was not something I wanted to lose. Plus the rest of the players were very keen on his effect in social scenes - in their opinions it made it more challenging and more interesting. Added to that the PC, and particularly the way the player ran him was just plain fun.
The player had an idea for an Explorator Tech-Priest, which was very cool and would fill what had become a very obvious "skill gap" in the group (Tech-use) so we agreed that he would "retire" Dungoof to the Bilge decks.  Essentially the Ork is still aboard, Twist catching and scum hunting but that way the player got to play a character he found easier to run and, if the mood takes or the scenario requires it (as it has done since) he can pick up Dungoof again. Just one of the advantages of playing with a huge ship of potential characters.
The tech-priest in question is Enginseer Desmond Mord, the Omnissian Congregator aboard the Majestic Labour. A specialist in Servitors and Cogitators Mord is a radical free-thinker who had to flee the Calixis Sector after accusations of tech-heresy after daring to create and invent unsanctioned technologies.  He arranged to be smuggled out of the sector and was able to secure a post on the Labour through Bo'sun Tanda, who was from the same Forge World and ran with the same street gangs in his youth.

The second change was that we gained a fifth player. However due to work and family commitments he wouldn't necessarily be able to play regularly.  With this in mind we created the Untouchable Arch-militant character of Rahip Lomar.

Rahip was born and brought up on the Calixian Death World of Zel Secundus. There he learnt to hunt and defend himself, becoming an accomplished sniper. He was spotted and recruited to a specialist Imperial Guard unit: Major Thomas Baker-Street's Irregulars where he also met the young penal soldier Vyn Tanda. He served quietly and obediantly, but his Untouchable nature kept him alienated from his colleagues. However after a disaterous run in with a group of Eldar both he and Tanda met and were eventually recruited by Lord-Captain Baccahrus.

Baccahrus recognised his Untouchable nature and has made great use of his "talent" ever since, tutoring him in what it means and having him accompany key staff on various missions, delegations or discussions.

On board ship Lomar works to help tend to Baccahrus' collection of beasts, having more of an affinity to them than his fellow man.  He also acts to co-ordinate and manage the Lord-Captain's hunting trips to various feral, feudal and Death worlds to obtain new creatures for the collection.

The final change was the unexpected death of Vyn Tanda.  While the player could have burnt a Fate point to survive she decided she'd rather try a different character and so created an Astopath; Deatrix Castella.  An accomplished swordswoman and psyker she is constantly accompanied by a large wolf. Due to work commitments unfortunately she hasn't had much chance to play her yet so she's often encountered as an NPC aboard ship.

Tuesday, 22 May 2012

A not so noble crew?

So we had our Lord-Captain and a faithful, if quirky, ship.  What was needed now was a crew...

At the time I had four players all of which I'd run Dark Heresy for at one time or another and all of which had a decent understanding of the setting. A good start.
So we put our heads together and came up with the following:
Darien Erronius - a "Rogue Trader" and the recently appointed heir of our Lord-Captain.  Up until recently Darien had lived on the planet of Archaos in the Calixis Sector (the regional setting for Dark Heresy) a young nobleman living the high life in the upper spire. Not overly furnished in the brain department he'd managed to bumble through the Higher Schola (university) mostly through his athletic pursuits and being a member, and champion of the Schola Fencing team.  An accomplished duelist he'd made his fair share of friends and enemies and in mysterious circumstances (the tale changes each time he tells it - in a similar vein to his father) he lost his arm and now sports a beautiful bionic replacement. He begins the campaign as the Majestic's First Officer.
Theata Xan'thai  - a Navigator from a nomadic house, Theata is driven by wanderlust to travel the Void.  When the young and impressionable Darien first joined the crew Theata immediately befirended him and took him under his wing, teaching him about ship board life and acting in many respects as his Major Domo.  Rapid paralells were drawn between Blackadder and Prince George in Blackadder III... On board ship Theata fulfils the role of Carto-artificer.

Vyn Tanda - An Arch-militant with a shady past, Vyn was the ship's dual chainsword weilding Chief Bo'sun.  She hailed from a Forge world but  the stuffy, ordered life under the rule of the Adeptus Mechanicus was not for her and she "fell off the rails" taking to the Void and having a number of ruin ins with the law.  She eventually ended up in the army, possibly a penal unit, where she was eventually recruited by the Lord-Captain and given charge of discipline aboard the Majestic - the old adage of "use a thief to catch a thief" applies...

Finally we had Dungoof an Ork Freebooter.  The Lord-Captain's passion for all things Xenos was well known amongst the crew but the most visible evidence of it was the Ork Twist Catcher, a Runtherd by the name of Dungoof or was considered cowardly by his clan and driven out, ending up in the Captain's service, cleansing teh bilge decks of vermin and mutants.