Thursday 6 December 2018

Options for explosions - Session #4 (#25)

After surveying the Ork fortress the warband debate how to gain access. They rationalise that they will need some way of penetrating the walls of the fortification and a suitable distraction to keep the greenskins occupied while they breach the wall.

By now Artemis has rejoined the group but Lycastus got separated from the bounty hunter and was last seen wading into a throng of Orks to buy Artemis time to get away.

The party settle on the idea of trying to sabotage one of the wrecked vessels in the yard and Tyrest looks for suitable nearby options. He plumps for three potential targets:
  • A Stryxis caravan vessel - a set of crudely linked hulls scavenged by the mysterious and vermin-like xeno Stryxis
  • A partially constructed Ork warship - swarming with greenskins working on its construction but potentially the most damaging option. 
  • An Eldar Corsair Frigate - A small Aeldari vessel, relatively intact. 

The Warband decide that the Ork vessel is the best option, but potentially the most risky. Ecthelion then sneaks away to recon the ship.

He returns to advise that there appear to four possible options:

  • The ship has a Fighter Bomber bay populated with small craft, munitions and mines. Sabotaging that could lead to a suitably devastating explosion.
  • The power for the ship is generated by an internal chemical plant. It's volatile mix of chemicals could make for an easily combustable target.
  • While well protected the ship's Engines could be primed to implode.
  • Alternatively, rather than blowing up parts of the ship the team could take control of some of the vessel's ordnance and turn the cannon on other ships or sections of the yard.

The Warband decide that the Chemical Plant is the most viable alternative and Ecthelion and Lilith sneak in to set it to blow and also steal some cutting tools to enable them to get into the fortress.
Tyrest provides remote tech support via vox and Iliyan and Artemis keep watch.

The Ranger and Ganger are effective, sneaking past the Ork workers and gaining access to the murky, acrid atmosphered chemical plant. Ecthelion keeps watch while Lilith sets to work. She manages to set the main vats to over heat but sets a shorter timescale than they were anticipating (after rolling a Complication).  On their way out of the ship Lilith was also able to "acquire" some cutting gear but, due to another Complication, discovered a small Grot was still clinging onto the frame of the fuel tank. Lilith swiftly dispatched it with her blade before it could raise an alarm.

The party head back to the fortress and as the Ork ship explodes behind them Tyrest cuts their way into the lower levels of the stockade, allowing them to enter via the slave pens.

Artemis interrogates one of the human slaves, discovering in the process (with some shifted Icons) that he is actually a wanted bounty. Intimidating other prisoners into keeping hold of the bounty until he returns they then set off into the fortress to locate Darien and other members of the Emperor's Bounty crew.

They find Darien in deep discussion with a group of other prisoners, busily scribbling down what he is learning on some makeshift metal tabula. To "ease his transportation" Lilith incapacitates the Lord Captain with a needler dart she "just happened" to have.

Ecthelion goes to speak with a coterie of Aeldari prisoners and is immediately confronted by a Saim Hain Craftworlder who cites his Craftworld's ancient enmity with Kaeldor and how Ecthelion and Iliyan's people cannot be trusted. In response our ranger shows respect and formal politeness and a beautiful and stately female Eldar, whom the Saim Hain shows deference to, steps forward to address him...

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